Criticizing the Discourse of Colonialism in Africa through Metal Gear Solid V

Muhammad Hafiz Kurniawan(1*), Dadang Sudana(2), Wawan Gunawan(3)

(1) Universitas Pendidikan Indonesia Universitas Ahmad Dahlan
(2) Universitas Pendidikan Indonesia
(3) Universitas Pendidikan Indonesia
(*) Corresponding Author

Abstract


Taking the setting in Africa, two missions in Metal Gear Solid V: The Phantom Pain entitled ‘The White Mamba’ and ‘Blood Runs Deep’ has an antagonist character named Eli who is described as white child laboring more than ten African Children as his soldiers. This boy, depicted with an arrogant pose, always tries to challenge the main character who is predicted to be this boy’s father. This paper aims to analyze the language and image strategies in representing Eli and African Child soldiers by using Multimodal Critical Discourse Analysis with social semiotics approach to video game. The method of collecting the data of this research is using recorded video game and the transcription of conversation about Eli and Child Soldiers in video game cutscene, gameplay, and dialogues in cassette tape in video game. The data of this research are the verbal and non-verbal semiotic sources. Verbal semiotic sources are in form of sentences and phrases, while non-verbal semiotic sources are in form of screen captures of gameplay and stories of the video game. This research found that the verbal strategies in criticizing social actor representing the colonialism are by using label in specification and objectivation, while in visual strategies, the camera vertical angle can show the support of video game developer to oppressed and colonized people and the criticism to oppressor and colonizer.

Keywords


Multimodal Critical Discourse Analysis; Social Semiotic Approach; Metal Gear Solid V: The Phantom Pain; Colonialism in Africa

Full Text:

PDF

References


Aarseth, E. (2012). A narrative theory of games. Proceedings of the International Conference on the Foundations of Digital Games, 129–133.

Armenta, A. (2016). Racializing crimmigration: Structural racism, colorblindness, and the institutional production of immigrant criminality. Sociology of Race and Ethnicity, 3(1), 82–95.

Ashcraft, B. (2015). The Official Metal Gear Timeline. Kotaku. https://kotaku.com/the-official-metal-gear-timeline-1725012293

Bezemer, J., & Jewitt, C. (2010). Multimodal analysis: Key issues. In L. Litosseliti (Ed.), Research methods in linguistics (pp. 180–197). Continuum.

Blaisdell, B. (2016). Schools as racial spaces: Understanding and resisting structural racism. International Journal of Qualitative Studies in Education, 29(2), 248–272.

Bogost, I. (2010). Persuasive games: The expressive power of videogames. MIT Press.

Bowser, B. P. (2017). Racism: Origin and theory. Journal of Black Studies, 48(6), 572–590.

Branch, B., & Branch, W. R. (2001). A photographic guide to snakes and other reptiles of Southern Africa. Struik.

Branch, W. R., Alesander, G. J., & Maritz, B. (2014). Family Elapidae. In M. F. Bates, W. R. Branch, A. M. Bauer, M. Burger, J. Marais, G. J. Alexander, & M. de Villiers (Eds.), Atlas and red list of the reptiles of South Africa, Lesotho and Swaziland. South African National Biodiversity Institute.

Caple, H. (2013). Photojournalism: A social semiotic approach. Palgrave Macmillan.

Denike, M. (2015). Scapegoat racism and the sacrificial politics of “security. Journal of International Political Theory, 11(1), 111–127.

Duncan, K. E. (2019). “They hate on me!” Black teachers interrupting their white colleagues’ racism. Educational Studies, 55(2), 197–213.

Ensslin, A. (2015). Discourse of games. In The international encyclopedia of language and social interaction (pp. 1–6). John Wiley and Sons. Inc.

Frasca, G. (2003). Simulation versus narrative. In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 221–235). Routledge.

Gandolfi, E., & Sciannamblo, M. (2018). Unfolding female quiet in wargames: gender bias in Metal Gear Solid V: The Phantom Pain from representation to gameplay. Feminist Media Studies. https://doi.org/https://doi.org/10.1080/14680777.2018.1467476

Golash-Boza, T. (2016). A critical and comprehensive sociological theory of race and racism. Sociology of Race and Ethnicity, 2(2), 129–141.

Golash-Boza, T., Duenas, M. D., & Chia, X. (2019). White supremacy, patriarchy, and global capitalism in migration studies. American Behavioral Scientist, 63(13), 1741–1759.

Green, A. M. (2017). Posttraumatic stress disorder, trauma, and history in Metal Gear Solid V. Springer.

Griffin, A. (2019). Death Stranding Explores Cause of Trump and Brexit, Creator Hideo Kojima Says. Independent. https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/death-stranding-trump-brexit-wall-mexico-border-hideo-kojima-interview-a9183991.html.

Hall, C. (2018). Language danger: Metal Gear Solid V and the weaponization of English. International Journal of Transmedia Literacy, 4, 69–89. https://doi.org/https://doi:org/10.7358/ijtl-2018-003-hall

Halliday, M. A. . (1978). Language as social semiotic: The social interpretation of language and meaning. Edward Arnold.

Halliday, M. A. ., & Matthiessen, C. M. I. . (2014). Halliday’s introduction to functional grammar (4th ed.). Routledge.

Higgins, T. (2009). Blackless fantasy: The disappearance of race in massively multiplayer online role-playing games. Games and Culture, 4(1), 3–26.

Hopkins, P. (2016). Gendering Islamophobia, racism and White supremacy: Gendered violence against those who look Muslim. Dialogues in Human Geography, 6(2), 186–189.

Humphrey, S. (2012). Rejuvenating" eternal inequality" on the digital frontiers of Red Dead Redemption. Western American Literature, 47(2), 200–215.

Kojima, H. (2015). Metal Gear Solid V: The Phantom Pain. Konami.

Kovecses, Z. (2010). Metaphor: A practical introduction. Oxford University Press.

Kress, G., & van Leeuwen, T. (2021). Reading images: The grammar of visual design (3rd ed.). Routledge.

Liu, H., & Pechenkina, E. (2016). Staying quiet or rocking the boat? An autoethnography of organisational visual white supremacy. Equality, Diversity and Inclusion: An International Journal, 35(3), 186–204.

Machin, D., & Mayr, A. (2012). How to do critical discourse analysis: A multimodal introduction. SAGE Publications, inc.

Marshburn, C. K., Reinkensmeyer, B. A., & Knowles, E. D. (2022). Dominance motivated delusions: Whites with high social dominance orientation perceive equal amounts of institutional racism between Blacks and Whites. Group Process & Intergroup Relations, 26(6), 1244–1270.

Martin, J. R. (2016). Meaning matters: a short history of systemic functional linguistics. WORD, 62(1), 35–58.

Martin, J. R., & Rose, D. (2008). Genre relations: Mapping culture. Equinox Publishing Ltd.

Murray, S. (2018). Landscapes of empire in Metal Gear Solid V: The Phantom Pain. Critical Inquiry, 45(1), 168–198.

Myers, M., & Bhopal, K. (2017). Racism and bullying in rural primary schools: protecting White identities post Macpherson. British Journal of Sociology of Education, 38(2), 125–143.

Parkin, S. (2014). Hideo Kojima: ‘Metal Gear Questions US Dominance of The World. The Guardian. https://www.theguardian.com/technology/2014/jul/18/hideo-kojima-interview-metal-gear-solid-phantom-pain.

Pearce, J. (2020). Global ideologies, local politics: The Cold War as seen from central Angola. In Transnational histories of southern Africa’s liberation movements (pp. 13–27). Routledge.

Pérez-Latorre, Ól., Oliva, M., & Besalú, R. (2016). Videogame analysis: A social-semiotic approach. Social Semiotics, 27(5), 586–603.

Prager, J. (2017). Do black lives matter? A psychoanalytic exploration of racism and American resistance to reparations. Political Psychology, 38(4), 637–651.

Schott, G. (2010). Dawn of the digital dead: The zombie as interactive social satire in American popular culture. Australasian Journal of American Studies, 61–75.

Smiley, C., & Fakunle, D. (2016). From “brute” to “thug:” The demonization and criminalization of unarmed Black male victims in America. Journal of Human Behavior in the Social Environment, 26(3–4), 350–366.

Smith, A. A. (2019). Migration, development and security within racialised global capitalism: refusing the balance game. In Third World Approaches to International Law (pp. 177–196).

Weigert, S. (2011). Angola: A modern military history, 1961 – 2002. Springer.




DOI: http://dx.doi.org/10.30998/scope.v9i1.20764

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 SCOPE : JOURNAL OF ENGLISH LANGUAGE TEACHING

scope isjd

Portal Garuda Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Web
Analytics
View My Stats

Flag Counter