The Development of MONOTIKA (Monopoly Mathematics) Learning Media in Algebraic Material for Junior High School Students in Grade VII

Shafira Ramadhani(1), Leonard Leonard(2*), Muh. Aripin Nurmantoro(3), Juliana M. Sumilat(4)

(1) Universitas Indraprasta PGRI
(2) Scopus ID: 57208621685 - Universitas Indraprasta PGRI
(3) STKIP Al-Amin Indramayu
(4) Universitas Negeri Manado
(*) Corresponding Author

Abstract


This research aims to develop MONOTIKA learning media (Monopoly Mathematics) and test the feasibility of MONOTIKA learning media (Monopoly Mathematics) in algebraic materials for middle school students. The learning development model is the ADDIE design model. This study's sources of needs analysis are SMP Negeri 126 and SMP Negeri 209 east Jakarta area. Data collection techniques used are teacher interviews and polling stations. Validation of the development of this learning media between 2 validators is material experts and media experts and students response usage if MONOTIKA media is used in schools. This media trial was conducted on 41 students in grades 7 G and 7 H at SMP Negeri 209 Jakarta. This study showed that MONOTIKA (Monopoly Mathematics) obtained a total average score for all aspects of all is 4.50 material expert validity and 4.28 valid expert media, which is an average media that deserves good both as a learning medium. Student poll results showed an average score of 4.47, which the average student gave responsibility for positive MONOTIKA (Monopoly Mathematics). Thus, the results of the development of MONOTIKA (Monopoly Mathematics) learning media for junior high school students in grade VII are valid and eligible for use.

Keywords


Learning Media, Monopoly Mathematics, ADDIE Model

Full Text:

PDF

References


Agustiya, F., Sunarso, A., & Haryani, S. (2017). Influence of CTL model by using monopoly game media to the students’ motivation and science learning outcomes. Journal of Primary Education, 6(2), 114–119. Retrieved from http://journal.unnes.ac.id/sju/index.php/jpe%0AInfluence

Ahmad, S., & Schroeder, R. G. (2003). The impact of human resource management practices on operational performance: Recognizing country and industry differences. Journal of Operations Management, 21(1), 19–43. https://doi.org/10.1016/S0272-6963(02)00056-6

Ansoms, A., & Geenen, S. (2012). Development monopoly: A simulation game on poverty and inequality. Simulation and Gaming, 43(6), 853–862. https://doi.org/10.1177/1046878112451877

Ashari, P. B., & Purwanti, E. (2017). Developing of monopoly game education media: for increase the result of social science in elementary school. Elementary School Teacher, 1(1), 37–41. Retrieved from https://journal.unnes.ac.id/nju/index.php/est/article/view/16528

Azizah, D. L. A. (2019). The effect of improving the quality of human resources through vocational education in addressing the problem of unemployment in Indonesia during the revolution era. Seminar Nasional Pendidikan Teknik Otomotif, 2(1), 98–102. Retrieved from https://umpwr.ac.id/prosiding/index.php/semnaspto/article/view/1183/0

Bassler, O. C. (2016). An investigation of the effect of types of exercises on mathematics learning. National Council of Teachers of Mathematics, 59(3), 266–273. Retrieved from http://www.jstor.org/stable/27957330

Becker, B., & Gerhart, B. (1996). The impact of human resource management on organizational performance: Progress and prospects. Academy of Management Journal, 39(4), 779–801. https://doi.org/10.2307/256712

Behr, M., Lesh, R., Post, T., & Silver E. (1983). Rational number concepts. In R. Lesh & M. Landau (Eds.), Acquisition of Mathematics Concepts and Processes, (pp. 91-125). New York: Academic Press.

Bennett, S., Agostinho, S., & Lockyer, L. (2015). Technology tools to support learning design: Implications derived from an investigation of university teachers’ design practices. Computers and Education, 81, 211–220. https://doi.org/10.1016/j.compedu.2014.10.016

Bhakti, Y. B., Astuti, I. A. D., Okyranida, I. Y., Asih, D. A. S., Marhento, G., Leonard, L., & Yusro, A. C. (2020). Integrated STEM project-based learning implementation to improve student science process skills. Journal of Physics: Conference Series, 1464(1), 0–4. https://doi.org/10.1088/1742-6596/1464/1/012016

Boccanfuso, D., Larouche, A., & Trandafir, M. (2015). Quality of higher education and the labor market in developing countries: Evidence from an education reform in Senegal. World Development, 74, 412–424. https://doi.org/10.1016/j.worlddev.2015.05.007

Clements, D. H. (2000). From exercises and tasks to problems and projects: Unique contributions of computers to innovative mathematics education. Journal of Mathematical Behavior, 19(1), 9–47. https://doi.org/10.1016/S0732-3123(00)00036-5

Darling-Hammond, L. (2014). One Piece of the Whole: Teacher Evaluation as Part of a Comprehensive System for Teaching and Learning. American Educator, 38(1), 4–13. Retrieved from https://eric.ed.gov/?id=EJ1023870

Deviana, D. R., & Prihatnani, E. (2018). Development of a mathematical monopoly media on opportunity materials for middle school students. Jurnal Review Pembelajaran Matematika, 3(2), 114–131. https://doi.org/https://doi.org/10.15642/jrpm.2018.3.2.114-131

Divjak, B., & Tomi?, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics - A literature review. Journal of Information and Organizational Sciences, 35(1), 15–30. Retrieved from https://jios.foi.hr/index.php/jios/article/view/182

Evi, S. (2011). Realistic mathematics (PMR) approach to improving students' thinking skills at primary school level. Jurnal Penelitian Pendidikan, (2), 154–163. Retrieved from http://jurnal.upi.edu/md/view/670/pendekatan-matematika-realistik-(pmr)-untuk-meningkatkan-kemampuan-berfikir-siswa-di-tingkat-sekolah-dasar.html

Fadlillah, M. (2016). Development of monraked games as a medium to stimulate the mathematical logic intelligence of early childhood. Jurnal CARE (Children Advisory Research and Education), 04(1), 9–23. Retrieved from http://e-journal.unipma.ac.id/index.php/JPAUD/article/view/579

Firdaus, Z., Zubaidah, S., & Sunarmi. (2015). Development of monopoly learning media IPA food digestive system material for grade viii students in 4 Malang state junior high school. Fmipa, 1–12. Retrieved from https://www.researchgate.net/publication/322469239_pengembangan_media_pembelajaran_monopoli_ipa_materi_sistem_pencernaan_makanan_untuk_siswa_kelas_viii_di_smp_negeri_4_malang

Firmansyah, A., & Indana, S. (2018). Developing biology-based monopoly games as media to enhance students’ learning outcomes and social ability. Advances in Social Science, Education and Humanities Research (ASSEHR), 108, 218–222. https://doi.org/10.2991/soshec-17.2018.43

Fitriyah, A., & Khaerunisa, I. (2018). Effect of the use of modified game-assisted drill methods on grade VII students' problem-solving skills. Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang, 2(2), 267. https://doi.org/10.31331/medives.v2i2.653

Ginanjar, M., Yusup, U., & Hermanu, E. (2015). The saturation level of early childhood athletes in basic engineering skill training uses drill methods in football sports. Jurnal Kepelatihan Olahraga, 7(1), 86–98. Retrieved from https://ejournal.upi.edu/index.php/JKO/article/view/16293/9140

Godino, J. D. (1953). Mathematical concepts, their meanings, and understanding. Proceedings of XX Conference of the International Group for the Psychology of Mathematics Education, 2, 417–425. Retrieved from https://www.researchgate.net/publication/253279297_mathematical_concepts_their_meanings_and_understanding1

Herdani, T. P., Sartono, N., & Evriyani, D. (2015). Development of monopoly games modified as a learning medium on hormone system materials (research and development at SMAN 1 jakarta). Biosfer, 8(1), 20–28. Retrieved from http://journal.unj.ac.id/unj/index.php/biosfer/article/download/5594/4181

Hidayat, A., & Muhajir. (2015). Development of monopoly game as a learning medium batik class v sd siti aminah surabaya. Jurnal Pendidikan Seni Rupa, 3(2), 218–226. Retrieved from https://jurnalmahasiswa.unesa.ac.id/index.php/va/article/view/12403/11461

Imswatama, A., & Lukman, H. S. (2018). The effectiveness of mathematics teaching material based on ethnomathematics. International Journal of Trends in Mathematics Education Research, 1(1), 35. https://doi.org/10.33122/ijtmer.v1i1.11

Isnaini, A. N., & Rahmawati, D. (2016). Development of accounting monopoly learning media to improve student learning motivation. Jurnal Kajian Pendidikan Akuntansi Indonesia Edisi 1, 1–9. Retrieved from http://journal.student.uny.ac.id/ojs/index.php/kpai/article/view/5642

Juniati, E. (2017). Increase math learning results through drill methods and group discussions in grade vi elementary school students. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 7(3), 283. https://doi.org/10.24246/j.scholaria.2017.v7.i3.p283-291

Jusuf, H. (2005). Improving teacher quality, a keyword for improving education facing global challenges. Tojet - The Turkish Online Journal of Educational Technology, 4(1), 33–37. Retrieved from https://eric.ed.gov/?id=EJ1102409

Kiili, K. (2005). Content creation challenges and flow experience in educational games: The IT-Emperor case. Internet and Higher Education, 8(3), 183–198. https://doi.org/10.1016/j.iheduc.2005.06.001

Koltai, J., & Schieman, S. (2015). Policy brief. Journal of Health and Social Behavior, 56(2), 179. https://doi.org/10.1177/0022146515584605

Kuang, T. M. (2018). Creating a Modified Monopoly game for promoting students ’ higher-order thinking skills and knowledge retention. Retrieved from https://ourarchive.otago.ac.nz/handle/10523/8109

Kuo, E., Hull, M. M., Gupta, A., & Elby, A. (2013). How students blend conceptual and formal mathematical reasoning in solving physics problems. Science Education, 97(1), 32–57. https://doi.org/10.1002/sce.21043

Kusumawati, E., & Irwanto, R. A. (2016). Application of drill learning methods to improve the mathematical problem-solving skills of middle school eighth-graders. EDU-MAT: Jurnal Pendidikan Matematika, 4(1), 49–57. https://doi.org/10.20527/edumat.v4i1.2289

Leonard. (2018). Task and forced instructional strategy: instructional strategy based on character and culture of Indonesia Nation. Formatif: Jurnal Ilmiah Pendidikan MIPA, 8(1), 51–56. https://doi.org/10.30998/formatif.v8i1.2408

Leonard, L., & Nisa, K. K. (2020). Implementation of team-assisted individualization learning model with task learning strategy and forced on math problem-solving skills. Journal of Medives : Journal of Mathematics Education IKIP Veteran Semarang, 4(1), 111. https://doi.org/10.31331/medivesveteran.v4i1.967

Leonard, & Wibawa, B. (2020). Development of teacher research competency training system in Indonesia: A need analysis. Universal Journal of Educational Research, 8(5), 2064–2070. https://doi.org/10.13189/ujer.2020.080544

Lilawati, J. (2017). Utilization of learning resources in the learning process. Lantanida Journal, 3(2), 127. https://doi.org/10.22373/lj.v3i2.1654

Nguyen, D. M., & Kulm, G. (2005). Using web-based practice to enhance mathematics learning and achievement. Journal of Interactive Online Learning, 3(3). Retrieved from https://www.researchgate.net/publication/228805333

O’halloran, R., & Deale, C. (2010). Designing a game based on monopoly as a learning tool for lodging development. Journal of Hospitality and Tourism Education, 22(3), 35–48. https://doi.org/10.1080/10963758.2010.10696983

Oktarina, N. (2007). The role of global education in improving the quality of human resources. Dinamika Pendidikan Unnes, 2(3), 189–198. Retrieved from https://www.neliti.com/publications/61996/peranan-pendidikan-global-dalam-meningkatkan-kualitas-sumber-daya-manusia

Prasetyo, M. F., & Prihatnani, E. (2018). Development of monomath game on straight line equation material for grade VIII students of state junior high school 10 Salatiga. Jurnal Matematika, 5(1), 14–26. Retrieved from https://ejournal.stkipbbm.ac.id/index.php/mtk/article/view/136

Pyhältö, K., Pietarinen, J., & Soini, T. (2014). Comprehensive school teachers’ professional agency in large-scale educational change. Journal of Educational Change, 15(3), 303–325. https://doi.org/10.1007/s10833-013-9215-8

Rahaju, & Hartono, S. R. (2017). Indonesian monopoly game-based mathematics learning. Jurnal Ilmiah Pendidikan Matematika, 2(2), 130–139. https://doi.org/10.26877/jipmat.v2i2.1977

Ramadhani, N., Wahyuni, S., & Handayani, R. (2016). Development of educational game media "Monopoly of Physics Asik (Mosik)" in science subjects in junior high school. Jurnal Pembelajaran Fisika Universitas Jember, 5(3), 235–245. Retrieved from https://jurnal.unej.ac.id/index.php/JPF/article/view/4065/0

Ramadhani, R. (2017). Improved concept understanding skills and math problem-solving skills of high school students through autograph-assisted guided discovery learning. Jurnal Penelitian Dan Pembelajaran Matematika, 10(2), 72–81. https://doi.org/10.30870/jppm.v10i2.2032

Siadi, K., Mursiti, S., & Laelly, I. N. (2009). Comparative chemistry study results between students who were given drill methods with recitation. Jurnal Inovasi Pendidikan Kimia, 3(1), 360–365. Retrieved from https://ejournal.upi.edu/index.php/JKO/article/view/16293/9140

Siskawati, M., Pargito, & Pujiati. (2016). Development of monopoly learning media to increase student geography learning interest. Jurnal Studi Sosial, 4(1), 72–80. Retrieved from http://jurnal.fkip.unila.ac.id/index.php/JSS/article/view/11522

Stacey, K. (2012). What is design thinking and why is it important? Review of Educational Research, 82(3), 330–348. https://doi.org/10.3102/0034654312457429

Sukardjo. (2005). Collection of Evaluation Material. Yogyakarta: UNY

Sulisworo, D. (2016). The contribution of the education system quality to improve the nation’s competitiveness of Indonesia. Journal of Education and Learning (EduLearn), 10(2), 127. https://doi.org/10.11591/edulearn.v10i2.3468

Suprapto, A. N. (2013). Monopoly game as a medium to increase interest in learning food in senior high school. Jurnal Ilmiah Guru Caraka Olah Pikir Edukatif, 0(1), 37–43. Retrieved from https://journal.uny.ac.id/index.php/cope/article/view/2963

Susanto, A., & Prastiwi, M. S. (2012). Monopoly game as a medium of cell sub-material learning in senior high school students in grade xi science. BioEdu, 1(1), 1–6. Retrieved from http://ejournal.unesa.ac.id/index.php/bioedu%0

Syalfifi, E., Syarif Sumantri, M., & Yatima, D. (2019). Implementation of word monopoly as a learning media to improve creative and moral attitudes in the students of class iv students in grade IV of SDN Srengseng Sawah 15 pagi. American Journal of Educational Research, 7(1), 97–103. https://doi.org/10.12691/education-7-1-15

Tanner, M. M., & Lindquist, T. M. (1998). Teaching resource: Using monopoly tm and teams-games tournaments in accounting education: A cooperative learning teaching resource. International Journal of Phytoremediation, 21(1), 139–162. https://doi.org/10.1080/096392898331225

Tseng, K. H., Chang, C. C., Lou, S. J., & Chen, W. P. (2013). Attitudes towards science, technology, engineering and mathematics (STEM) in a project-based learning (PjBL) environment. International Journal of Technology and Design Education, 23(1), 87–102. https://doi.org/10.1007/s10798-011-9160-x

Ulfaeni, S., Wakhyudin, H., & Saputra, H. J. (2017). Development of monergi media (energy monopoly) to foster the ability to understand the concept of IPA students in grade III elementary school Pedurungan Kidul 02 Semarang. Profesi Pendidikan Dasar, 1(2), 143. https://doi.org/10.23917/ppd.v1i2.4990

Vikagustanti, D. A., Sudarmini, & Pamelasari, S. D. (2014). Development of monopoly learning media IPA theme of life organization as a learning resource for middle school students. USEJ - Unnes Science Education Journal, 3(2), 468–475. https://doi.org/10.15294/usej.v3i2.3330

Zahro, F. (2015). Development of javanese script monopoly media for reading learning in grade IV elementary school Lempuyangan 1 Yogyakarta. Jurnal Pendidikan Guru Sekolah Dasar, 1–10




DOI: http://dx.doi.org/10.30998/formatif.v12i1.11959

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Formatif: Jurnal Ilmiah Pendidikan MIPA

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Publisher:
Institute for Research and Community Services
(LPPM) Universitas Indraprasta PGRI

Kampus A Building 3, 2nd Floor | Jl. Nangka No. 58 C (TB. Simatupang), Kel. Tanjung Barat, Kec. Jagakarsa, Jakarta Selatan 12530, Jakarta, Indonesia. 


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

View My Stats